diff options
author | Dave Houlton <euclid@lindenlab.com> | 2022-05-26 16:16:47 -0600 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2022-05-26 16:16:47 -0600 |
commit | 78c6c341c5c068878da3dd851acf36f73a03178d (patch) | |
tree | aec974cfa30a841599d2f927aec287482a4a3c08 /indra/newview/app_settings/shaders/class1/objects | |
parent | 3b3d3d88d1755ac08c7d22721fa3fe1657f7c5fd (diff) | |
parent | cdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff) |
Merge master v 6.6.1 into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/shinyV.glsl | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index ace2574ac2..891515ab1e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -25,6 +25,7 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -70,7 +71,7 @@ void main() vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = transpose(normal_matrix) * ref; + vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 097e42d233..3ad7bcaa50 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -25,6 +25,7 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -69,7 +70,7 @@ void main() vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy; - vary_texcoord1 = transpose(normal_matrix) * ref; + vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); |