diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
commit | 224217dae82ad5f5127c511de6c7237fa81f36bb (patch) | |
tree | dcac313b4655fceac4f710e764fa6cf437475040 /indra/newview/app_settings/shaders/class1/objects | |
parent | b187aeb8f177bd76e792652e773617beff18b47b (diff) | |
parent | 302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
3 files changed, 10 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 4b85d61aca..d55f0db530 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D texture0; @@ -38,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 3c6e22b295..add437d144 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl index a95c9e0ab9..7c0699d72f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -ATTRIBUTE float texture_index; +ATTRIBUTE ivec4 texture_index; -VARYING float vary_texture_index; +VARYING_FLAT ivec4 vary_texture_index; void passTextureIndex() { |