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| author | Logan Dethrow <log@lindenlab.com> | 2011-08-08 18:09:11 -0400 |
|---|---|---|
| committer | Logan Dethrow <log@lindenlab.com> | 2011-08-08 18:09:11 -0400 |
| commit | 1fa2afbe2007690612f360eff3603a353ee95672 (patch) | |
| tree | bd5a48c23a2280afcd0115cc6dd1d70764162b1c /indra/newview/app_settings/shaders/class1/objects | |
| parent | fe14e50a45a450cd7bcdfe73a8bbda03c018053f (diff) | |
| parent | 4ab5831b3eed23c06d2ccd3cf55f6c018613c788 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
4 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index f44a5ce32e..5283e80407 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index e5dafa8c78..1db79791de 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index cd655f3bb5..eea41bb4f0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index 900448035c..af92e5e002 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex |
