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authorDave Parks <davep@lindenlab.com>2011-08-10 13:01:14 -0500
committerDave Parks <davep@lindenlab.com>2011-08-10 13:01:14 -0500
commit2ee815478043c4d5845f094f744a055707dba0e0 (patch)
tree7a34bf2b60eaf609af9f3e8dab20268ed720d75c /indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
parentf076bdf609ec1fe114a7d0222a318483c97c7a26 (diff)
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
new file mode 100644
index 0000000000..54c262885e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
@@ -0,0 +1,30 @@
+/**
+ * @file simpleNoColorV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+attribute vec3 position;
+attribute vec3 normal;
+attribute vec2 texcoord0;
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void calcAtmospherics(vec3 inPositionEye);
+
+void main()
+{
+ //transform vertex
+ vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0));
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
+ gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+
+ vec3 norm = normalize(gl_NormalMatrix * normal);
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
+ gl_FrontColor = color;
+
+ gl_FogFragCoord = pos.z;
+}