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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-31 14:35:41 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-31 14:35:41 -0400 |
commit | 822d521e46d70359985e4d6e8ccb34766492a980 (patch) | |
tree | 4f9aefc823d6e6840cf6ec55561a502261c4ca93 /indra/newview/app_settings/shaders/class1/objects/impostorF.glsl | |
parent | e58d50e509d060320174c80af647da6ff9a3839f (diff) | |
parent | 5e5869c63a05e3d773fc4d19deaff171efa5014c (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/impostorF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/impostorF.glsl | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl new file mode 100644 index 0000000000..92c09ce937 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -0,0 +1,44 @@ +/** + * @file impostorF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} |