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authorDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
committerDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
commit348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch)
tree4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
parent554b14dedac5a51927bad57b475d8f5a571c1add (diff)
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
index 4de24fd46b..eff75435a9 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -35,7 +35,7 @@ mat4 getObjectSkinnedTransform();
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void main()
{
@@ -53,5 +53,5 @@ void main()
gl_Position = projection_matrix*vec4(pos, 1.0);
- fog_depth = pos.z;
+
}