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authorDave Parks <davep@lindenlab.com>2021-11-20 18:49:19 +0000
committerDave Parks <davep@lindenlab.com>2021-11-20 18:49:19 +0000
commit28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 (patch)
treee3096bac94279dded08731dcc4f042d81dc2bfac /indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
parent3171aaad9b1f2757f8b0d8cbb784a45a7bbebafa (diff)
SL-16289 Rigged mesh rendering overhaul
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl57
1 files changed, 0 insertions, 57 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
deleted file mode 100644
index eff75435a9..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @file fullbrightSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-void calcAtmospherics(vec3 inPositionEye);
-mat4 getObjectSkinnedTransform();
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-void main()
-{
- //transform vertex
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = diffuse_color;
-
- gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
-}