diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-27 02:51:33 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-27 02:51:33 +0300 |
commit | 3da7a50b71d4ef5919c2d4d5b9547b3ef0abab7d (patch) | |
tree | c51119f79b734a7d503bb3adeac1759b819c8f92 /indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl | |
parent | 3c215ee885f846f4ab4923c03b51f1b2203394af (diff) | |
parent | cdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff) |
Merge branch 'master' into DRTVWR-543-maint
# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 34bd8d445a..891515ab1e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -46,20 +46,32 @@ VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); |