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authorDave Parks <davep@lindenlab.com>2013-05-01 16:42:07 -0500
committerDave Parks <davep@lindenlab.com>2013-05-01 16:42:07 -0500
commit0938ce04f7d12439740285b61db3dd0bdadebb4f (patch)
treebc016afff8ff7bd97d9c043ac89338fa5c88f695 /indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
parentb06ec66a5d11628905da256e084d0036f39ba529 (diff)
Fix up specular highlights and gamma correction for projectors.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
index 8494ffba52..3dab224258 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
@@ -50,9 +50,5 @@ void main()
calcAtmospherics(pos.xyz);
- vertex_color = emissive;
-
gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
}