summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/lighting
diff options
context:
space:
mode:
authorCallum Prentice <callum@lindenlab.com>2021-06-07 18:55:00 -0700
committerCallum Prentice <callum@lindenlab.com>2021-06-07 18:55:00 -0700
commitad9ed0a94dfd37878b35b70e0a365017a1e548bf (patch)
treea86bee1eba9cd8c40c1408abf067e3f8f673a33f /indra/newview/app_settings/shaders/class1/lighting
parentac8640d338997020ca0650001ff004e1103ac5cb (diff)
parent4623b822386accfae5907c88099c2a88377a0271 (diff)
Merge with tip of Master after Viewer release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 6f7e777d23..5e966293c6 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -48,15 +48,15 @@ void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
+
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.