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author | Dave Parks <davep@lindenlab.com> | 2013-06-28 13:32:01 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-28 13:32:01 -0500 |
commit | 7df863265f6f536aeae84dceab9140fb4465213c (patch) | |
tree | 0c9adb2d4f7b684d803102664571a773572ed622 /indra/newview/app_settings/shaders/class1/lighting | |
parent | 380785e613b9823cb6160be5678e5f01783fee5f (diff) |
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and divides from various lighting functions.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index a9288b3df6..dc0b989e34 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -45,7 +45,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa lv *= 1.0/d; //distance attenuation - float da = clamp(1.0/(la * d), 0.0, 1.0); + float da = clamp(1.0/(1.f/la * d), 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); |