diff options
author | Merov Linden <merov@lindenlab.com> | 2013-05-02 17:37:29 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2013-05-02 17:37:29 -0700 |
commit | 2a7d604e87df5a48bfb0abeb0d7b897a117005fb (patch) | |
tree | 783a46ee6f16e484ac35b933bace359b2eb2d1b8 /indra/newview/app_settings/shaders/class1/lighting | |
parent | cc7440d0853d269a5b955ab021db729ed5b6a92c (diff) | |
parent | 043f2e0bfd40d29464175de838e3a36aad6e81df (diff) |
ACME-306 : Pull merge from viewer-chui
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 99a6fe85fe..9c82056fd7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -31,7 +31,7 @@ out vec4 frag_color; uniform float minimum_alpha; -vec4 diffuseLookup(vec2 texcoord); +/* vec4 diffuseLookup(vec2 texcoord); */ vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index df182168f3..d3dacf9bc4 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -32,7 +32,7 @@ out vec4 frag_color; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec4 diffuseLookup(vec2 texcoord); +/* vec4 diffuseLookup(vec2 texcoord); */ vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); |