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author | Graham Linden <graham@lindenlab.com> | 2019-05-21 16:00:45 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-21 16:00:45 -0700 |
commit | e9dbee00262a437e4b3f971b37ea636e92032133 (patch) | |
tree | 57f79641ee532f3f80b0fbd89d3a1f42de398829 /indra/newview/app_settings/shaders/class1/lighting | |
parent | 78e62fe0f16d95a2afb6c4205b121db189c297b9 (diff) |
SL-11238
Fix ambient light inputs to the renderer.
Fix 3rd sky shader w/ mistaken density mod conversion.
Make ambient clamp apply to all modes.
Tune ALM ambient clamp to match non-ALM.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 38230836eb..cf635ffa3f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -28,11 +28,12 @@ // All lights, no specular highlights vec3 atmosAmbient(); vec4 sumLights(vec3 pos, vec3 norm, vec4 color); +float getAmbientClamp(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { vec4 c = sumLights(pos, norm, color); - c.rgb += atmosAmbient() * color.rgb * 0.5; + c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); return c; } |