From e9dbee00262a437e4b3f971b37ea636e92032133 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 21 May 2019 16:00:45 -0700 Subject: SL-11238 Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. --- indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/lighting') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 38230836eb..cf635ffa3f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -28,11 +28,12 @@ // All lights, no specular highlights vec3 atmosAmbient(); vec4 sumLights(vec3 pos, vec3 norm, vec4 color); +float getAmbientClamp(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { vec4 c = sumLights(pos, norm, color); - c.rgb += atmosAmbient() * color.rgb * 0.5; + c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); return c; } -- cgit v1.2.3