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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
commit1b5f0590ce45ce6e540d266a8902af5839885cfb (patch)
treef923407fc28fb2f046ac451976a02490ab15787e /indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
parentf822193974af363fa4bb0208dc02848be6c983a2 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge commit 'e7eced3' into nat/releaseos for whitespace fix.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 75a327d3d7..a2521384b5 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform vec4 light_position[8];
uniform vec3 light_diffuse[8];
@@ -34,14 +34,14 @@ vec3 scaleDownLight(vec3 light);
vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
{
- vec4 col = vec4(0);
- col.a = color.a;
-
- col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+ vec4 col = vec4(0);
+ col.a = color.a;
+
+ col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[1].rgb * sqrt(calcDirectionalLight(norm, -light_position[1].xyz)*0.5+0.25);
- col.rgb = min(col.rgb*color.rgb, 1.0);
- return col;
+ col.rgb = min(col.rgb*color.rgb, 1.0);
+ return col;
}