summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
committerDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
commit30d1a2d053fe7d6e0c88928cf51aa73865ee21e8 (patch)
tree1a878cdf561ed5e2f4ce0edca2986239b9724b18 /indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
parentb7a349f231977d5917b29faacca143a85d925576 (diff)
parentc54f6cfdc3f44ccb6fee3acd5fa40bd177c67639 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl13
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
index 3e0815226c..7059ff31ae 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
@@ -31,21 +31,22 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 atmosGetDiffuseSunlightColor();
vec3 scaleDownLight(vec3 light);
+uniform vec4 light_position[8];
+uniform vec3 light_diffuse[8];
+
vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
{
- vec4 col;
- col.a = color.a;
-
-
+ vec4 col = vec4(0,0,0, color.a);
+
vec3 view = normalize(pos);
/// collect all the specular values from each calcXXXLightSpecular() function
vec4 specularSum = vec4(0.0);
- col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0);
+ col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
col.rgb = scaleDownLight(col.rgb);
col.rgb += atmosAmbient(baseCol.rgb);
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor() * baseCol.a, 1.0));
+ col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0));
col.rgb = min(col.rgb * color.rgb, 1.0);
specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0);