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authorDave Parks <davep@lindenlab.com>2012-03-09 13:26:42 -0600
committerDave Parks <davep@lindenlab.com>2012-03-09 13:26:42 -0600
commit4b20d72a991cfebaf5765fe7756190f4a9645a3b (patch)
tree33c301d06d4cdcc000d8a7281e2cce8479ea00e9 /indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
parent739532ee4ffdd58f9d0999901340d5476533fec2 (diff)
parente496796afba46c8f7be1d051cf48bdd667525bb1 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
index e9537d1e9d..00609e93cd 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
@@ -24,8 +24,10 @@
*/
#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -39,6 +41,6 @@ void default_lighting_water()
color.rgb = atmosLighting(color.rgb);
- gl_FragColor = applyWaterFog(color);
+ frag_color = applyWaterFog(color);
}