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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2023-11-30 17:47:58 +0100
committerAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2023-12-05 03:37:06 +0100
commitc9cd5631e4b149f83c5a49c8fbf869cf2fb5b6a7 (patch)
treed09566a4132530ea65574a886540e0f258103017 /indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
parent54db4206e9302e7510bc4f103ff59714c1be942d (diff)
parent683bf84bb38adc88d4a4b7fedaed89b41fcac45e (diff)
Merge branch 'main' into DRTVWR-489
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl10
1 files changed, 3 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index 9c89c09573..670b3ddaf1 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -23,19 +23,15 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
vec3 atmosLighting(vec3 light);
vec4 applyWaterFog(vec4 color);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
void default_lighting_water()
{
@@ -50,6 +46,6 @@ void default_lighting_water()
color.rgb = atmosLighting(color.rgb);
- frag_color = applyWaterFog(color);
+ frag_color = max(applyWaterFog(color), vec4(0));
}