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authorDave Parks <davep@lindenlab.com>2023-02-03 19:45:31 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 19:45:31 -0600
commit1c2410b8af62254e96d60b2ae2e411d4756215e4 (patch)
treec702253a1458a34dfa4149717948a3413dc017f7 /indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
parenteb341f856cb55155cce5e6749cef44707badb137 (diff)
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightV.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
deleted file mode 100644
index 5e39d1629d..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file class1\lighting\lightV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-// All lights, no specular highlights
-vec3 atmosAmbient();
-vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
-float getAmbientClamp();
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
-{
- vec4 c = sumLights(pos, norm, color);
-
-#if !defined(AMBIENT_KILL)
- c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp();
-#endif
-
- return c;
-}
-