diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-03 19:45:31 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 19:45:31 -0600 |
commit | 1c2410b8af62254e96d60b2ae2e411d4756215e4 (patch) | |
tree | c702253a1458a34dfa4149717948a3413dc017f7 /indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | |
parent | eb341f856cb55155cce5e6749cef44707badb137 (diff) |
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl deleted file mode 100644 index 5e39d1629d..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/** - * @file class1\lighting\lightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// All lights, no specular highlights -vec3 atmosAmbient(); -vec4 sumLights(vec3 pos, vec3 norm, vec4 color); -float getAmbientClamp(); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) -{ - vec4 c = sumLights(pos, norm, color); - -#if !defined(AMBIENT_KILL) - c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); -#endif - - return c; -} - |