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authorDave Parks <davep@lindenlab.com>2011-10-24 15:32:58 -0500
committerDave Parks <davep@lindenlab.com>2011-10-24 15:32:58 -0500
commite2b52009ea509ec67341df196f3ad629869493e1 (patch)
tree65089b4903f6169f46333156d965609735f0a3dd /indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
parent8d410326c937a375fa0eb7855678e590499a79d2 (diff)
parent7b83f1dfd1daeb4e0b80e1c369e83137682a723c (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl20
1 files changed, 5 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
index 4a59b8245d..24bf9b3cee 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
@@ -1,5 +1,5 @@
/**
- * @file lightV.glsl
+ * @file lightSpecularV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -25,22 +25,12 @@
-float calcDirectionalLight(vec3 n, vec3 l);
+// All lights, no specular highlights
+
+vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
-// Same as non-specular lighting in lightV.glsl
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
{
- specularColor.rgb = vec3(0.0, 0.0, 0.0);
- vec4 col;
- col.a = color.a;
-
- col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb;
-
- col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
- col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
-
- return col;
+ return sumLightsSpecular(pos, norm, color, specularColor, baseCol);
}