diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-24 15:32:58 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-24 15:32:58 -0500 |
commit | e2b52009ea509ec67341df196f3ad629869493e1 (patch) | |
tree | 65089b4903f6169f46333156d965609735f0a3dd /indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl | |
parent | 8d410326c937a375fa0eb7855678e590499a79d2 (diff) | |
parent | 7b83f1dfd1daeb4e0b80e1c369e83137682a723c (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 4a59b8245d..24bf9b3cee 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -1,5 +1,5 @@ /** - * @file lightV.glsl + * @file lightSpecularV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -25,22 +25,12 @@ -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); -// Same as non-specular lighting in lightV.glsl vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - specularColor.rgb = vec3(0.0, 0.0, 0.0); - vec4 col; - col.a = color.a; - - col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb; - - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLightsSpecular(pos, norm, color, specularColor, baseCol); } |