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authorDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
committerDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
commit30d1a2d053fe7d6e0c88928cf51aa73865ee21e8 (patch)
tree1a878cdf561ed5e2f4ce0edca2986239b9724b18 /indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
parentb7a349f231977d5917b29faacca143a85d925576 (diff)
parentc54f6cfdc3f44ccb6fee3acd5fa40bd177c67639 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl20
1 files changed, 5 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
index 4a59b8245d..24bf9b3cee 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
@@ -1,5 +1,5 @@
/**
- * @file lightV.glsl
+ * @file lightSpecularV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -25,22 +25,12 @@
-float calcDirectionalLight(vec3 n, vec3 l);
+// All lights, no specular highlights
+
+vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
-// Same as non-specular lighting in lightV.glsl
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
{
- specularColor.rgb = vec3(0.0, 0.0, 0.0);
- vec4 col;
- col.a = color.a;
-
- col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb;
-
- col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
- col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
-
- return col;
+ return sumLightsSpecular(pos, norm, color, specularColor, baseCol);
}