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author | Dave Parks <davep@lindenlab.com> | 2012-02-13 19:53:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-02-13 19:53:39 -0600 |
commit | 60fa5c3d4e23967d1ecd1e5189685ca94223cfb4 (patch) | |
tree | 1aa840872ebc14061afcacfc74a76a795305d21e /indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl | |
parent | 7206160fb5d1e8ef2e7fa4d037f34ba1633b0981 (diff) |
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 1a0473b9e2..0aca768021 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -26,7 +26,7 @@ #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else -#define frag_color gl_FragColor; +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; |