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authorDave Parks <davep@lindenlab.com>2012-02-13 19:53:39 -0600
committerDave Parks <davep@lindenlab.com>2012-02-13 19:53:39 -0600
commit60fa5c3d4e23967d1ecd1e5189685ca94223cfb4 (patch)
tree1aa840872ebc14061afcacfc74a76a795305d21e /indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
parent7206160fb5d1e8ef2e7fa4d037f34ba1633b0981 (diff)
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
index 1a0473b9e2..0aca768021 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
@@ -26,7 +26,7 @@
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;