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author | Graham Linden <graham@lindenlab.com> | 2013-09-20 16:44:39 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-09-20 16:44:39 -0700 |
commit | 2a03e8f9fb24bb68b79e34bcfa9a45d3e377b0b8 (patch) | |
tree | b6d325cb77de72da605fc4fc032cf4970126ee14 /indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | |
parent | 8aadd9d27025e6ed8e50e88ec9548d48e48095c8 (diff) |
MAINT-3172 fix rendering regressions from release mergedown
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index dc0b989e34..a9288b3df6 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -45,7 +45,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa lv *= 1.0/d; //distance attenuation - float da = clamp(1.0/(1.f/la * d), 0.0, 1.0); + float da = clamp(1.0/(la * d), 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); |