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authorNat Goodspeed <nat@lindenlab.com>2021-05-14 10:36:29 -0400
committerNat Goodspeed <nat@lindenlab.com>2021-05-14 10:36:29 -0400
commit1eeb4c85a120b23b853aabb8e6cf984b03dbc17f (patch)
treea06afabe8c4f7067a4e2604adcd83a3c29d091f7 /indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
parentd3d8203be4aec8ad90c0044e3a0ade1d91df64ea (diff)
SL-15258: No 'using namespace std' with Windows SDK
With /std:c++17, in wbemcli.h included by <Wbemidl.h>, we were getting errors concerning an ambiguous symbol 'byte'. This turns out to be due to a 'using namespace std' declaration before the #include. The linked workaround advises moving 'using namespace std' after the #include. But since the ONLY symbol from std that was used without qualification was 'hex' in a few places, remove 'using namespace std' altogether and just write 'std::hex' everywhere. https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889#T-N138537
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