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| author | Graham Linden <graham@lindenlab.com> | 2013-07-24 06:11:22 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-07-24 06:11:22 -0700 | 
| commit | 4854444e24e6e6629d0db30dd107f68535fd086e (patch) | |
| tree | d9dfc098c54f9c3b84389205acc85d84ed608914 /indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl | |
| parent | e290dd3fa175c2a891cc4f4e0c401edb10cedfb4 (diff) | |
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl')
0 files changed, 0 insertions, 0 deletions
