diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
commit | ce563795e1f5d7493b975393bea9ec5cab90fd6a (patch) | |
tree | edc0b403ee80989bfa55b6d1cae3680093fb61fc /indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl | |
parent | d167ebe35f8cdec1ca88e0d817e2878f14a5aa68 (diff) | |
parent | 89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (diff) |
MAINT-1144: Merge llhttpclient_test.cpp fix back to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 925d6fbcfd..58984a4263 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -21,14 +21,35 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void fullbright_shiny_lighting_water() +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + frag_color = applyWaterFog(color); } + |