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authorDave Parks <davep@lindenlab.com>2011-09-29 19:32:56 -0500
committerDave Parks <davep@lindenlab.com>2011-09-29 19:32:56 -0500
commit7238714634e72dacc4b09c1c4ee98b16fb0c91fe (patch)
tree89500aeb877bcf5b3d00f0c96ec0f0321834de1e /indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
parent973fefc8d9014f6389b4c3f9633ce398fdf5399e (diff)
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl17
1 files changed, 12 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index ec7ec9ae7d..c3edc0bd70 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -22,18 +22,25 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
-
-uniform sampler2D diffuseMap;
-
+VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+vec3 fullbrightAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
void fullbright_lighting()
{
- gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+ gl_FragColor = color;
}