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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-29 19:34:39 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-29 19:34:39 +0300 |
commit | b6441bf09b9058a799e7581878ee21007323ee0c (patch) | |
tree | bad6f8f26b83643dc0f603a8c774a9ddaedd13c2 /indra/newview/app_settings/shaders/class1/interface | |
parent | de696d0213b98110f930cae35a8db005e3d1a061 (diff) | |
parent | f20b22e325ef15e0aa6eef950ba96538bb015568 (diff) |
Merge branch 'DRTVWR-500' into DRTVWR-501-maint
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl | 4 |
2 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index a96d04cc39..f6b31a5956 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -38,7 +38,9 @@ VARYING vec2 vary_texcoord0; void main() { - vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); - color.a *= custom_alpha; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index 5c088b3a3c..b5bbbb5c73 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -25,14 +25,14 @@ #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -/*[EXTRA_CODE_HERE]*/ - uniform sampler2D glowMap; uniform sampler2DRect screenMap; |