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authormobserveur <mobserveur@gmail.com>2025-09-11 18:50:58 +0200
committermobserveur <mobserveur@gmail.com>2025-09-11 18:50:58 +0200
commit067d83b640d3fae45098ef8bc71e913c1eb65a44 (patch)
tree245cee2165d49b9c593d47f14f753c8e20373ae5 /indra/newview/app_settings/shaders/class1/interface
parentccf0114f36968d6cf6dfb11e1c5a035406314924 (diff)
Fix for multithreaded textures on Mac and more optimisations
This commit fixes an issue with the multithreaded textures option on Mac and adds some more optimisations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 42cc333829..6120dbd37e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -27,12 +27,11 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
-uniform float mpHDRBoost = 1.0;
in vec2 vary_texcoord0;
in vec4 vertex_color;
void main()
{
- frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy);
+ frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
}