diff options
author | mobserveur <mobserveur@gmail.com> | 2025-09-11 18:50:58 +0200 |
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committer | mobserveur <mobserveur@gmail.com> | 2025-09-11 18:50:58 +0200 |
commit | 067d83b640d3fae45098ef8bc71e913c1eb65a44 (patch) | |
tree | 245cee2165d49b9c593d47f14f753c8e20373ae5 /indra/newview/app_settings/shaders/class1/interface | |
parent | ccf0114f36968d6cf6dfb11e1c5a035406314924 (diff) |
Fix for multithreaded textures on Mac and more optimisations
This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/uiF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 42cc333829..6120dbd37e 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -27,12 +27,11 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -uniform float mpHDRBoost = 1.0; in vec2 vary_texcoord0; in vec4 vertex_color; void main() { - frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy); } |