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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-13 17:06:17 +0300
committerGitHub <noreply@github.com>2024-05-13 17:06:17 +0300
commit9013267da2269a9bd9683862b7449db1b1093afc (patch)
tree336172dfd6468e8bafa1d9c4a229624e85ffecfb /indra/newview/app_settings/shaders/class1/interface/uiV.glsl
parent0cb2c511bc2a0f54eb7b3a4c2988d7ebec96e3be (diff)
parent38c2a5bde985a6a8a96d912d432f8bdf7e5b60be (diff)
Merge pull request #1373 from secondlife/marchcat/x-ws-merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/uiV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiV.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
index 91a846b9fa..c56b122a78 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file uiV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,8 +35,8 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position, 1);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
+ gl_Position = modelview_projection_matrix * vec4(position, 1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}