diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2024-08-09 17:23:43 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-10-11 10:39:22 -0700 |
commit | f1d892ecd1383ce2d774a2dcf92209951f79f63e (patch) | |
tree | c097c126fa7896ffe7712ef20151d344cc3243be /indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl | |
parent | 4811e4263216a2f282cfe146e247578b50005e42 (diff) |
secondlife/viewer#1883: (WIP) Alpha paint queue
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl b/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl new file mode 100644 index 0000000000..294fa6be26 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl @@ -0,0 +1,39 @@ +/** + * @file terrainStampV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +uniform vec2 terrain_stamp_scale; + +in vec3 position; + +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1.0); + // Positions without transforms are treated as UVs for the purpose of this shader. + vary_texcoord0.xy = terrain_stamp_scale * position.xy; +} + |