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authorNat Goodspeed <nat@lindenlab.com>2012-06-06 23:21:07 -0400
committerNat Goodspeed <nat@lindenlab.com>2012-06-06 23:21:07 -0400
commit89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (patch)
treeaf2083dc9563abc8fa7a97100fc7766044d406e8 /indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
parent3d1cb7ef111cbd5724262077702e0dc2a3d6998d (diff)
parenta519e34f02b4b2663fe082ba9ad12f1b423669cb (diff)
Automated merge with file:///Users/nat/linden/viewer-maint-1144
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl')
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diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
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+/**
+ * @file splattexturerectV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec4 diffuse_color;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+ vertex_color = diffuse_color;
+}
+