diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-15 17:04:37 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-15 17:04:37 -0600 |
commit | cfb666e9d9eb8945a79e2f7999459267caca36ee (patch) | |
tree | b02e73c02f6f377c99fffc950d72525516647f52 /indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl | |
parent | 09c74484ae0df267f01610ab4b594e50a01c05c1 (diff) | |
parent | b493b8cca491c4b7a76f4c98b34272970d3bb58b (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl new file mode 100644 index 0000000000..a0bb255cfa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -0,0 +1,40 @@ +/** + * @file splattexturerectF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect screenMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; +} |