diff options
| author | Aura Linden <aura@lindenlab.com> | 2012-08-17 08:07:15 -0700 |
|---|---|---|
| committer | Aura Linden <aura@lindenlab.com> | 2012-08-17 08:07:15 -0700 |
| commit | efdcf045b064335aa180f03bae58916af19e2169 (patch) | |
| tree | 4ca0be04bf1688b728b40be0d6b4221956127918 /indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl | |
| parent | 56298eed3d8ae586ab2ae4c7b8dcf53eeede7394 (diff) | |
| parent | 7204593ec3f6fca63c32bcb8cdcf9c356165d24e (diff) | |
Merged in from viewer-development.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl new file mode 100644 index 0000000000..7379360e17 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl @@ -0,0 +1,37 @@ +/** + * @file pathfindingF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; + +void main() +{ + frag_color = vertex_color; +} |
