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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2024-11-25 20:56:03 -0500
committerGitHub <noreply@github.com>2024-11-25 20:56:03 -0500
commitd65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c (patch)
tree0005e8ec095fb31dcd4f8b079af585e3333c365f /indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
parent7ef6e8fce763eb529ed160ea4ff11e6125e32ed5 (diff)
Drop emissive on old Intel GPUs (#3110)
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index ee821d3884..b63dba3cc9 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -31,5 +31,8 @@ void main()
frag_data[0] = vec4(0, 0, 0, 0);
frag_data[1] = vec4(0, 0, 0, 0);
frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR);
+
+#if defined(HAS_EMISSIVE)
frag_data[3] = vec4(1, 0, 0, 0);
+#endif
}