diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
commit | e19cf9aedd0ed775022ce9704127e7958796494a (patch) | |
tree | 2a4a590cb1206bee59ab7eb9ccec067ca2fbdd39 /indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | |
parent | 0eaca22969fb14402a898325a64276e1c11dff0c (diff) | |
parent | b31789c146aab2e1fe0040f9c3c4cf42526e9c4b (diff) |
Merge branch 'release/maint-b' into nat/maint-b-tests
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 481b7a3b1d..f97b2c4ae1 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file highlightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -39,15 +39,15 @@ uniform mat4 modelview_matrix; void main() { - //transform vertex + //transform vertex #ifdef HAS_SKIN mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; vec4 pos = mat * vec4(position.xyz,1.0); gl_Position = projection_matrix * pos; #else - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); #endif - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } |