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author | RunitaiLinden <davep@lindenlab.com> | 2023-05-17 18:09:36 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-05-17 18:09:36 -0500 |
commit | c827d32ebedeaa46ed75a91ae779f6547fc0d090 (patch) | |
tree | 0196248e4d7a2e42b36ab1189408ac3ea99c43e9 /indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | |
parent | a2e418f250c49de9aba943a62f92189fcef6220a (diff) |
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 0b362cf46c..481b7a3b1d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -26,10 +26,10 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; +in vec3 position; +in vec2 texcoord0; -VARYING vec2 vary_texcoord0; +out vec2 vary_texcoord0; #ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); |