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author | Merov Linden <merov@lindenlab.com> | 2013-10-14 16:30:08 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2013-10-14 16:30:08 -0700 |
commit | c2f5365f986aab49d5c7cfa2834a68f5b35c09c2 (patch) | |
tree | 4cbbf7bd730ad0ad3aa00569c4364dad51de6082 /indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl | |
parent | 0cf0efb6e31d505bc079f757fe7d832110797199 (diff) | |
parent | f7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff) |
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl new file mode 100644 index 0000000000..c5d102b739 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl @@ -0,0 +1,42 @@ +/** + * @file highlightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; +} + |