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authorOz Linden <oz@lindenlab.com>2013-06-19 17:56:43 -0400
committerOz Linden <oz@lindenlab.com>2013-06-19 17:56:43 -0400
commit1108cd0e5c052176f9dacc69b04d702a06b744de (patch)
tree21b0be76071d28b165f99f57086ce9a16c79bb34 /indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
parent2268bf38339178f93b317693c0a6808807301d64 (diff)
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
merge changes for 3.6.0-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl42
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diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
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+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
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+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+}
+