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author | Tank_Master <tank.master@phoenixviewer.com> | 2014-01-18 10:56:00 -0800 |
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committer | Tank_Master <tank.master@phoenixviewer.com> | 2014-01-18 10:56:00 -0800 |
commit | 091185b057d312e05f6b7ec7d03a37dec0879adf (patch) | |
tree | 48d4d4b4d3c1b02e40f9b029cf65bb200687f087 /indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl | |
parent | a0ac409e8a4a822a55e9079b4a6d947af5edf220 (diff) | |
parent | d8a81b240e828a8ab27709fb11038a4b5c4d5428 (diff) |
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl new file mode 100644 index 0000000000..947c2b0065 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl @@ -0,0 +1,42 @@ +/** + * @file highlightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +} + |