diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-09 15:50:51 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-09 15:50:51 -0600 |
commit | 8e60cdb3335ec198c71b29d37ab08c4aff9f8223 (patch) | |
tree | 2e043ee721d725dcc8d654a8f51eaafaaeb423de /indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl | |
parent | 1d200c56e151eb8fc384693175d1b9318ff0f919 (diff) | |
parent | 4b20d72a991cfebaf5765fe7756190f4a9645a3b (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl new file mode 100644 index 0000000000..058f3b1b82 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -0,0 +1,39 @@ +/** + * @file glowcombineFXAAV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_tc; + +void main() +{ + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = pos; + + vary_tc = pos.xy*0.5+0.5; +} + |