diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
commit | 6f136d403b6bbccae80661c6585f29e1caed3a7c (patch) | |
tree | 9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | |
parent | c136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff) |
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 6a4c2ca623..c50548d528 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -27,20 +27,17 @@ /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif uniform sampler2D diffuseRect; uniform vec2 screen_res; -VARYING vec2 vary_tc; + +in vec2 vary_tc; void main() { - vec3 col = texture2D(diffuseRect, vary_tc).rgb; - - frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); + vec3 col = texture(diffuseRect, vary_tc).rgb; + + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } |