diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-08 15:28:13 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-08 15:28:13 -0600 |
commit | 0d568ce9f0522eaa21a12fa5fae31f80c59bd947 (patch) | |
tree | 6b849a3b48a35feaeff0278ca8e562359df852e2 /indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | |
parent | 28c26cb491305525fb3f24ec2ef3bcb9b1ab8c5f (diff) | |
parent | ef8bdb5d95ebd869279ee4bb0510d54e51ab747f (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl new file mode 100644 index 0000000000..c66a6e5b48 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -0,0 +1,42 @@ +/** + * @file glowcombineFXAAF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect diffuseRect; + +uniform vec2 screen_res; +VARYING vec2 vary_tc; + +void main() +{ + vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; + + gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); +} |