diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
commit | e19cf9aedd0ed775022ce9704127e7958796494a (patch) | |
tree | 2a4a590cb1206bee59ab7eb9ccec067ca2fbdd39 /indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl | |
parent | 0eaca22969fb14402a898325a64276e1c11dff0c (diff) | |
parent | b31789c146aab2e1fe0040f9c3c4cf42526e9c4b (diff) |
Merge branch 'release/maint-b' into nat/maint-b-tests
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl index eca591d387..09eb7a6a6a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file gaussianF.glsl * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,12 +37,12 @@ in vec2 vary_texcoord0; // get linear depth value given a depth buffer sample d and znear and zfar values float linearDepth(float d, float znear, float zfar); -void main() +void main() { vec3 col = vec3(0,0,0); float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 ); - + for (int i = 0; i < 9; ++i) { vec2 tc = vary_texcoord0 + (i-4)*direction*resScale; |