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authorGraham Linden <graham@lindenlab.com>2013-09-19 17:39:56 -0700
committerGraham Linden <graham@lindenlab.com>2013-09-19 17:39:56 -0700
commitd3e954cfaca067adf60f2e3c161028c6549263e4 (patch)
tree54826d4b8ff8fa7683770876bb654c3afdaaf076 /indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
parent79836e32d575248642cfd6af837548aac054988f (diff)
parentad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff)
Merge 3.6.6 Materials RC and update Intel HD gpu_table entries to expect GL 4.2 to nag resis to get the fixed Intel driver
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
index 6523a06d22..f8efd7cb4a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -31,8 +31,6 @@ out vec4 frag_color;
uniform sampler2D depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;