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author | Graham Linden <graham@lindenlab.com> | 2013-07-24 06:11:22 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-24 06:11:22 -0700 |
commit | 4854444e24e6e6629d0db30dd107f68535fd086e (patch) | |
tree | d9dfc098c54f9c3b84389205acc85d84ed608914 /indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl | |
parent | e290dd3fa175c2a891cc4f4e0c401edb10cedfb4 (diff) |
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl index 6523a06d22..f8efd7cb4a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -31,8 +31,6 @@ out vec4 frag_color; uniform sampler2D depthMap; -uniform float delta; - VARYING vec2 tc0; VARYING vec2 tc1; VARYING vec2 tc2; |