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authorGraham Linden <graham@lindenlab.com>2013-07-24 06:11:22 -0700
committerGraham Linden <graham@lindenlab.com>2013-07-24 06:11:22 -0700
commit4854444e24e6e6629d0db30dd107f68535fd086e (patch)
treed9dfc098c54f9c3b84389205acc85d84ed608914 /indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
parente290dd3fa175c2a891cc4f4e0c401edb10cedfb4 (diff)
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
index 6523a06d22..f8efd7cb4a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -31,8 +31,6 @@ out vec4 frag_color;
uniform sampler2D depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;