diff options
author | Dave Parks <davep@lindenlab.com> | 2011-08-21 16:23:04 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-08-21 16:23:04 -0500 |
commit | ee4fdd2c18c722164d78a7305777fad6e49cba8b (patch) | |
tree | 62ca05fea249f510152dc339ea333eeb248e17c0 /indra/newview/app_settings/shaders/class1/interface/debugV.glsl | |
parent | 233e42b3314c17b2e24334587d960af6e3dc963c (diff) |
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugV.glsl | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 0000000000..2f64fdb7bc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,32 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +attribute vec3 position; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); +} + |