diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2021-11-23 21:23:45 -0500 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2021-11-23 21:23:45 -0500 |
commit | d71e0a6d4778d4c67b8793ba569fee2db226bc8e (patch) | |
tree | dce713230aa611dbada3c6f78903d988b1ae06a4 /indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl | |
parent | 67ace0df9953ce3264048c3946720a9df492edfa (diff) | |
parent | 8852cb9cbd25df8d25fa43cf39b222ab8381ebd6 (diff) |
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl new file mode 100644 index 0000000000..74f22aec4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl @@ -0,0 +1,41 @@ +/** + * @file debugSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +mat4 getObjectSkinnedTransform(); + +ATTRIBUTE vec3 position; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos, 1.0); +} + |