diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-16 10:32:03 -0400 |
commit | e19cf9aedd0ed775022ce9704127e7958796494a (patch) | |
tree | 2a4a590cb1206bee59ab7eb9ccec067ca2fbdd39 /indra/newview/app_settings/shaders/class1/interface/debugF.glsl | |
parent | 0eaca22969fb14402a898325a64276e1c11dff0c (diff) | |
parent | b31789c146aab2e1fe0040f9c3c4cf42526e9c4b (diff) |
Merge branch 'release/maint-b' into nat/maint-b-tests
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugF.glsl | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index cefa429639..f863d1ad20 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file debugF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -27,7 +27,7 @@ out vec4 frag_color; uniform vec4 color; -void main() +void main() { - frag_color = max(color, vec4(0)); + frag_color = max(color, vec4(0)); } |