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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-13 17:06:17 +0300
committerGitHub <noreply@github.com>2024-05-13 17:06:17 +0300
commit9013267da2269a9bd9683862b7449db1b1093afc (patch)
tree336172dfd6468e8bafa1d9c4a229624e85ffecfb /indra/newview/app_settings/shaders/class1/interface/copyV.glsl
parent0cb2c511bc2a0f54eb7b3a4c2988d7ebec96e3be (diff)
parent38c2a5bde985a6a8a96d912d432f8bdf7e5b60be (diff)
Merge pull request #1373 from secondlife/marchcat/x-ws-merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/copyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyV.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyV.glsl b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
index ace5da6578..e8cc189c61 100644
--- a/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file copyV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,7 +27,7 @@
in vec3 position;
out vec2 tc;
-void main()
+void main()
{
tc = position.xy * 0.5 + 0.5;
gl_Position = vec4(position, 1.0);